Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is part of the Prince of Persia franchise. The game was released in the United States on December 2, 2008 for PlayStation 3 and Xbox 360 (the fifth anniversary of the Microsoft Windows release for The Sands of Time) and on December 9, 2008 for Windows. It was released on March 24, 2009 for Mac OS X via the Cider engine.The game is set in ancient Persia, with a player-character whose name is not revealed in the game. He is accompanied by a woman named Elika, whom he met after a large sandstorm diverted him from his course and he ended up in a mysterious land. Players traverse many different environments using his acrobatic abilities to scale walls and even crawl on the ceilings. Throughout the journey, players combat various enemies as they attempt to cleanse the land of corruption. The game's storyline and setting borrowed some aspects from Zoroastrianism.Prince of Persia revolves around gameplay mechanics that producer Ben Mattes identifies as "pillars" of the Prince of Persia series; an acrobatic hero exploring a Persian environment with a balanced mixture of acrobatics, combat, and puzzle-solving. The premise of Prince of Persia is that the player travels around the game world to heal specially designated spots of land. The player assumes the role of the acrobatic character, and is accompanied by the AI-controlled companion named Elika. The player can use the Prince character's acrobatic prowess, sword, and gauntlet, as well as magic from Elika to perform combat and acrobatic feats variously throughout the game.
SCREENSHOTS
DEVELOPMENT
Proof of conception for Prince of Persia was found in September 2006, when a file that was leaked to the internet was found to contain concept art for the game,[18] although Ubisoft didn't announce the game until May 2008. They stated that they expected to release the game towards the fourth quarter of 2008, and gave details about the plot and game play. In one such preview of the game, they revealed that the general staples of the game play remained intact, although altered drastically. These staples are platforming, combat, and puzzle-solving. It was also revealed that the game's combat would be one-on-one fights, similar to the original Prince of Persia trilogy, rather than fighting hordes of enemies at any time, as in the Sands of Time series. Producer Ben Mattes stated that the intent in changing the combat so drastically was to give players the impression that each enemy was a unique and dramatic experience in itself. Prince of Persia utilizes a heavily modified version of the Scimitar engine, which was also used in Assassin's Creed. Developers chose to use this engine because it would allow them to enhance the game by adding more expansive worlds, and less linearity. In May 2008, Ubisoft released two official videos of a concept artist designing the Prince character and Elika. One video shows the Prince character being drawn, while the other details Elika. Yet another fast-forward concept art emerged in July 2008, this time depicting an antagonist: the Hunter. Unlike previous Ubisoft games such as Assassin's Creed, the PC version of Prince of Persia contains no digital rights protection.
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