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Free Download Watch Dogs 2 For PC Highly Compressed In Parts Full Game

 Free Download Watch Dogs 2 For PC Highly Compressed In Parts Full Game

Watch Dogs 2 (stylized as WATCH_DOGS 2) is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sequel to 2014's Watch Dogs and the second installment in the Watch Dogs series. It was released for the PlayStation 4, Xbox One and Microsoft Windows in November 2016. Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its open world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's advanced surveillance system known as ctOS. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players to neutralize a player who is causing havoc.

Ubisoft Montreal studied player feedback from the first game to assess what could be improved in Watch Dogs 2 and the setting was researched by making frequent trips to California. Ubisoft Reflections was responsible for overhauling the driving mechanic. Real hackers were consulted to validate scripts and game mechanics for authenticity and references to real-life hacktivism were fictionalized, like the Project Chanology protest. The original soundtrack was composed by Hudson Mohawke. The game was released to overall positive reception from critics which praised the game for improving upon the original Watch Dogs in areas like the hacking, setting, characters and driving. However, character inconsistencies, firearms, and frequent technical issues – later patched – were cited as imperfections. Watch Dogs 2 had sold more than 10 million copies by March 2020. A sequel, Watch Dogs: Legion, was released on October 29, 2020.

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Development

At E3 2014, Ubisoft executive Tony Key claimed they were satisfied with the sales of the first game, and that the brand would be turned into a long-running franchise. According to creative director Jonathan Morin, the first game's main goal was to establish the Watch Dogs brand. It was intended that they take risks with the sequel, instead of creating a more polished version of the previous game.To improve the game, Morin and his team read the reviews of the first game, and visited NeoGAF and various forums to study player feedback. Their priorities included creating a "believable" environment, giving players more freedom, and introducing a new leading character, whose personality would be completely different from that of the protagonist of the first game, Aiden Pearce. The primary developer Ubisoft Montreal worked with other subsidiaries Ubisoft Toronto, Ubisoft Paris, Ubisoft Bucharest, Ubisoft Kiev, and Ubisoft Reflections to aid in the production.


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