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Download Dying Light (10 GB) in PC Free

 Download Dying Light (10 GB) in PC Free

Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows an undercover agent named Kyle Crane who is sent to infiltrate a quarantine zone in a Middle-eastern city called Harran. It features an enemy-infested, open-world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime but become extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to either fight or flight when presented with dangers. The game also features an asymmetrical multiplayer mode (originally set to be a pre-order bonus), and a four-player co-operative multiplayer mode.

The development of the game began in early 2012, after the team completed the development of Dead Island. The game's parkour system puts emphasis on natural movement. To implement that, Techland had to abandon most of the story elements and construct them again from scratch. To create a story that would suit the taste of the American audience, the writing team collaborated with Dan Jolley. The story was inspired by both Heart of Darkness and The Plague. Announced in May 2013, it was released in January 2015 for Microsoft Windows, Linux, PlayStation 4, and Xbox One. The game was once planned to be released on PlayStation 3 and Xbox 360, but these versions were cancelled due to hardware limitations.

SCREENSHOTS






 Dying Light System Requirements (Minimum)

  • OS: Windows 7/8/10 (64-Bit).
  • Processor: Intel I3 
  • Memory: 4GB RAM.
  • Graphics Card: Nvidia GeForce 1GB DDR5
  • Storage: 25GB Available Space.

DEVELOPMENT

The core team of Techland, which had previously released Dead Island in 2011, commenced development on Dying Light in early 2012. While the team was evaluating the feedback from Dead Island and identifying areas to improve, they felt that their new project deviated considerably from the original Dead Island and warranted the need to make it a completely separate game. Techland director Adrian Ciszewski noted the difference in creative vision between the studio and Dead Island publisher Deep Silver, whose control over the title prevented the studio from realising their vision. For this reason, Techland decided to split from Deep Silver and develop a new property. The development team also considered Dying Light an opportunity to prove that the studio could make a AAA game. Warner Bros. Interactive Entertainment served as the game's publisher and gave Techland complete creative control over the project.

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